Build the Squad in This Order
- Identify missing roles, weak units, fatigue risk, and players whose development changes registration.
- Match the need to a scout pool, ticket pool, or current trade block.
- Evaluate the player’s role and the Member Bonuses the complete lineup can activate.
- Players need to enter games to receive match EXP.
- Use upgrades and Breakthroughs where the added level ceiling changes an actual role.

Acquisition Routes Control Different Kinds of Uncertainty
A Spirit Coin Scout acquires one random player from the selected scout’s pool. A Scouting Ticket uses its own defined pool—such as position, league, favorite team, or rating. Trades exchange qualifying owned players for someone currently shown on the rotating trade block. Read the displayed pool, cost, and requirement before spending.
Scout Names Describe Different Pools
The visible Spirit Coin routes include Standard, Daily Team, Pitcher, Fielder, Infielder, and Outfielder Scouts. Read the displayed pool and current price instead of assuming every route costs or behaves the same.

Tickets Define Their Own Player Pools
Position, league, favorite-team, rating, and other ticket descriptions narrow the possible result differently from Spirit Coin Scouts.

Acquisition Routes
| Route | Confirmed behavior |
|---|---|
| Spirit Coin Scout | Acquires one random player from the selected scout's pool |
| Scouting Ticket | Uses a position, league, favorite-team, rating, or other ticket-specific pool |
| Trade | Offers qualifying owned players for a player currently shown on the trade block |
The Trade Block Is a Rotating Opportunity
Trading unlocks after winning the Rookie Grand Prix. Three new players enter the block every three days. Up to nine players from earlier rotations remain temporarily, and the oldest leave as new players arrive. A useful target therefore has both a roster value and a deadline.
Tournament Registration Requires a Complete Unit
The tournament lineup holds 13 pitchers and 16 position players, for 29 total. Do not evaluate only the strongest starters. Relief coverage, bench roles, fatigue replacement, and bonus eligibility can decide whether the registered group survives several games.
Read the Player List as a Role and Registration Screen
Lineup status and pitcher information help identify who is registered, who provides depth, and which role still needs an upgrade.

Tournament Lineup
| Roster group | Maximum selected |
|---|---|
| Pitchers | 13 |
| Position players | 16 |
| Total | 29 |
Member Bonuses Can Change the Matchup
Registered-player combinations can add attribute bonuses. Several ordinary Member Bonuses may appear together on the lineup screen. The Help separately states that only one team bonus is granted per game; do not confuse that rule with the ordinary bonuses listed at the same time. Confirmed team-bonus examples include Team Chemistry for 18 or more players from one club, Team Spirit for favorite-team players, All Central or All Pacific for a same-league team, and All-Stars for including one player from each of the 12 clubs.
Check Bonuses on the Complete Lineup
The lineup view shows how the registered combination activates Member Bonuses. Use the detail view for exact values rather than inferring them from the label alone.

Only Participants Receive Match EXP
Players who appear in a game earn match EXP; unused players do not. If a developing reserve matters to the future lineup, create a real appearance rather than assuming registration alone advances him. The postgame Earn EXP screen shows the amount for each participant and can produce multiple level-ups.
The Postgame Screen Shows Who Actually Developed
The Earn EXP screen lists participating players and can display several level gains after one match. A registered but unused player will not appear as though he earned match EXP.

Development Routes
| Route | Confirmed effect |
|---|---|
| Game appearance | Awards match EXP to the players who participate |
| Player Upgrade | Uses enhancement items and Spirit Coins to add EXP |
| Duplicate player | May trigger a Breakthrough |
| Special training material | May trigger a Breakthrough |
| Breakthrough | Raises the player's maximum level |
Player Training Shows the Current Development State
Use the training screen to confirm player level and available development choices. It does not establish hidden Breakthrough odds or undocumented material requirements.

Breakthroughs Raise the Ceiling
Duplicate players or special training material may trigger Breakthroughs, which increase maximum level. Different career-year versions of a retired player count as separate players and cannot trigger one another’s Breakthroughs. After the specified number of Breakthroughs, a player receives a random Personal Skill; meeting its condition temporarily boosts attributes, and certain items can change or enhance it.
Fatigue Protects the Value of Depth
Players accumulate fatigue through use, and fatigue can worsen Condition. Individual and full-roster recovery items are available, but the stronger solution is a registered squad deep enough to rotate without breaking its roles or bonuses.
The Squad Review
- Check all 29 roles, not only the first lineup.
- Identify the next acquisition that changes registration or a bonus.
- Create match appearances for players whose development matters.
- Use Breakthrough resources where the higher ceiling changes actual usage.
- Balance fatigue recovery with rotation and roster depth.
The Repeatable Plan
- Acquire for defined roster jobs and time-sensitive opportunities.
- Build the registered unit around roles, depth, bonuses, and fatigue—not rank alone.
- Connect development spending to appearances and future lineup changes.