Build from the Most Realistic Upgrade Path
A useful draw decision compares what is already secured with how many cards can improve it. A pair has clear routes to two pair, three of a kind, a full house, or four of a kind. A scattered collection of unrelated cards may have a higher theoretical ceiling but a much lower practical chance of paying.
Treat every held card as a commitment. Keep it only when it protects a made hand, improves a realistic next hand, or carries a valuable bonus that justifies the reduced redraw space.
Practical Draw Guide
| Current draw | Default approach | Reason |
|---|---|---|
| Made pair | Hold the pair and redraw the rest | Several common upgrades remain available |
| Two pair | Usually hold both pairs | One matching rank can complete a full house |
| Three of a kind | Hold the set | The hand already pays and still has strong upgrades |
| No hand, no valuable bonus | Redraw all cards | Keeping unrelated cards reduces improvement chances |
| No hand with Practice or Double Up bonus | Judge the bonus against the lost redraw | The extra opportunity may be worth preserving |
| Straight or flush draw | Treat cautiously unless the interface strongly rewards it | These paths often require more specific cards |
A Simple Decision Order
- Identify the made hand first.
- Check Practice and Double Up bonuses second.
- Count how many held cards restrict the redraw.
- Choose the highest-value realistic path—not the rarest possible result.
Current 2026 Finish Targets
| Build target | Basic points | Spirit Points | Special Training |
|---|---|---|---|
| Around ★500 | About 5,000 in each required basic pool | 80+ after the One-Pitch Challenge | Several useful orange abilities |
| Around ★600 | About 8,000 in each required basic pool | 120+ | A strong set of positive orange abilities |
Key Takeaways
- Pairs create several practical improvement routes.
- A clean full redraw is better than protecting cards with no purpose.
- Bonus icons can change the value of an otherwise weak hand.